Recent content by Trinityxero

  1. T

    Embarrassment

    When I first joined this board is was nice, but it has really declined in the last few months. Why? Some web pages to other HL/HL2 sites are censored. Needless spam. No image signatures. Very bad support. I've been banned once for I don't know what reason, no one ever told me. I know...
  2. T

    broken water

    i got my answer in a lot less time... at Interlopers...
  3. T

    broken water

    the water in my map kinda breaks... in the sewers... i have some water and its "thare" but its not being shown as "thare"... you can walk in it andshoot it but the water wont show on the screen... it also clips the map its in and you can see the outside... yes it has a cubemap...
  4. T

    stupid ass lighting problem AGAIN

    i know what a leak is... its a break in the brushes that exposes the interior of the map to the black void (outside) you dont need to explaine it to me :bonce: vis / rad whatever it is renders evreything outside to... also lighting it :thumbs: aka makeing compileing times LONGER... my...
  5. T

    stupid ass lighting problem AGAIN

    leaks wherent the problem... it was ambinent lighting
  6. T

    stupid ass lighting problem AGAIN

    im guna try that "zombies" compileing guide... alreaddy fixed a load of leaks... changed my skybox lol ne ways... i killed the compile im not looseing my good proc over it :) yeah you ppl shure R0x0R giveing me a lot of BS answers...
  7. T

    stupid ass lighting problem AGAIN

    uhh.... what dose that mean? ... processor getting hot... portal flow is so slow
  8. T

    stupid ass lighting problem AGAIN

    this is the 2nd time ive remade it... how do i increase light bounceing without running vis on high 2.0GHZ genuine intel, 512MB of Crucial ram PC2100 :sniper: running compileing on max would over heat my proc and burn it out...
  9. T

    stupid ass lighting problem AGAIN

    slow portal flows... long compileing times... takes HOURS and HOURS... cant ever fix a bug that way :thumbs:
  10. T

    stupid ass lighting problem AGAIN

    i expect a FULLY LIT MAP not high quallity shadows now a few months back before valve release that update i could run vis and rad on fast and still get a fully lit map... how do i increase my lighting without running it on normal
  11. T

    stupid ass lighting problem AGAIN

    worked on the original... no lighting problem thare last time i checked running all that crap on high takes 24hour+
  12. T

    stupid ass lighting problem AGAIN

    ....here Vrad bounces? ... i just use default "simple" compile... bsp normal rad and vis are on fast (speeds it up a lot) :afro:
  13. T

    stupid ass lighting problem AGAIN

    dude ive tryed all kinda of pitch...ive tryed -90 -80 ... even -90 with a 140
  14. T

    stupid ass lighting problem AGAIN

    http://zoidtx.250free.com/problem.jpg
  15. T

    stupid ass lighting problem AGAIN

    nm stupid CS reset my ingame models to "medium" or "recommended"
Back
Top