Recent content by TyrantII

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    The Lost Coast Playtest at Bit-Tech.net

    What I find funny about that pic od DOD and Gabe is that he's sitting on a giant medicine ball! Wheres valves leather chairs!? Guess the source leak really did hurt gabes pockets :rolling:
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    Minerva Mod Episode 1!

    Love the mapping and feel you have, only a few gripes: -Have a voice over added to the text, it's bad, especially when it comes up while fighting, and is just hard to read. Just use your own, but scuffle it in a sound editor, make it sound "changed", as it seems OUR benifactor isn't quite...
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    Sewing terrain

    i *think* the the length of the edges you want to sew together needs to be the same, but im not too sure. haven't got around to trying it yet
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    Now Playing: dm_watergate

    ok found what i was looking for over here: http://www.halflife2.net/forums/showpost.php?p=1088588&postcount=803 so, seems it was originally what i was thinking, because i could have sworn i read that first. They changed it, now everythings all good!
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    WIP invasion

    it's good that your enthusiastic, but i'd suggest not releasing this, and just use it as a learning experience. you should deff start smaller, especially since your just starting. as for you map, it's a great start. nice to see someone starting with just a little more then a box! do be...
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    Now Playing: dm_watergate

    Congrats man and all but one thing.... I was under the impression that Final Maps, as in the rules of the contest, couldn't be publicly distributed . I'm not even sure if betas could be, let alone the final maps. Here's what valve's rules site says: now reading it again, what the...
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    city 17's citadel becoming reality

    so whats all thsi crap about the "freedom tower" being the tallest in the world. god american media sucks, this other tower has been in planning for a while now, and it's gona dwarf it
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    Water effect, over and under?

    have you tried cutting the brush in half? and putting a water text on the bottom of the bottom brush, with no draw inbetween the 2 water brushes?
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    waterfalls

    i'd think using a combination of brushes, custom textures and particals is your best bet. water_analog is used to raise/lower water levels im pretty sure.
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    Problems with water :-/

    i usally see this when the bottom of the water brush (with the nodraw texture) is hanging out the bottom of the displacment brush. check again to see if the bottom brush covers the whole water brush. also make sure its got the nodraw tex on all 5 sides besides the top
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    Problems with water :-/

    yup make sure the displacemnt brushs bottom is totally covering all water. water needs to be inside a map, or atleast inside the whole displacment brush
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    Ive Got Water Trouble

    im not so sure... ive compiled a map with a displacement with a water brush and it compiled fine (no leak). i think the bottom of the original brush that you make into a displacement has to be lower/outside the the water brush. IE put the water brush in the bursh that you then displace...
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    BM Rocket Sled Team

    Just so you know i've found these in one area of the game, just ater you get the gun for the boat. you will go thru a sewer/tunnel that has sides to it with combine shooting at you shortly after reciving the gun, look on the sides and theres a few of these to shoot and watch spin around.
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    So, anyone look into the AI code yet?

    It was, but as far as i kow the leak was pre-E3, as nothing in it worked right, and much of the scripts wern't finished or were broken.
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    width of roads and sidewalks in city 17?

    well, if they want maps that look similar to the city for their competition, it be nice to have the dimensions of the roads. It's not much different then supplying textures for buildings. Never said anything about giving away everything from maps, but examples from some of the more...
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