This seems un educated so I have compiled some links to help you understand.
Definition of the word GAME as cited from Websters dictionary.
http://www.m-w.com/cgi-bin/dictionary?sourceid=Mozilla-search&va=game
Definition of the word TEAM as cited from Websters dictionary...
Personally I think your team isn't cooperating in their offense. Demo's, spy's, and soldiers should be able to take out the sentry guns easy. Just keep a pyro near by so you have some one to attack anyone who tries to come up behind you. Medics are also nice. Maps like 2fort may only need 3...
This covers my complaints. One thing I noticed about the near hit prob seems to take place on certain servers. So you get this crap where it seems to bounce off the enemy and keep going as apposed to going off on direct hit.
Scout should die by nade. And it does take more than one hit to kill the other classes with exception to maybe spy...but...yeah...he can die too.
I feel like with the nerf they should just give the demo a pillow gun. It will be just as effective. I don't mind the pyro increase although I...
Yeah but have you ever played demo? Its made him worthless. Also I have always had a negative view of pyros anyhow. I don't see the point of them as a class.
Even IRL they where useless except for in say Vietnam where they where used to clear out enemies hiding and to uncover traps.
If...
See thats the thing. If I have say 10 rooms I will need on room to be able to move to the position that any of the current 10 rooms currently occupy and they will need to be able to do the same ( with the exception maybe being the center room.
Hehe awesome.
In the height of my tfc days I always played on a low grav server/clan.
Has anyone tried making an admin mod for TF2 yet or is it out of the question until the fill release.
I haven't done alot of mapping. Just some basics low detail ones. I have an idea that involves moving large block rooms around from a console somewhere in a given map. Anyone know how I could do this? Is there a form of geometry that will allow for different blocks to be shuffled around with...
It seems like to me that the maps are smaller this time around (ontop of the players designs broader built) so the FOV will be a slit prob. Just wait for some custom maps with a little more space to them.