There is no other equation that can solve the question in a single go, as far as I know.
Using the quadratic formula is the single best method of solving any quadratic equation, especially one as messy and decimal place-ridden as the last one, where factorisation won't work.
Yes, the formula...
The equation's slightly wrong to start off with, the acceleration due to gravity should be negative.
Using s= ut + (1/2) * a * t^2 :
200 = [(300sin39)*t] + (0.5)(-9.81)(t^2)
200 = [188.796 * t] + (-4.905) (t^2)
-4.905 t^2 + 188.796t - 200 = 0
This leaves you with a quadratic equation (ax^2 +...
(1/x-4) > (1/x-6)
Multiply throughout by (x-4)^2. Since a squared quantity is never negative, there is no need to reverse the inequality.
(x-4) > (x-4)^2 * (1/x-6)
Bringing all terms to left hand side:
(x-4) - [(x-4)^2 * (1/x-6)] > 0
Since (x-4) is a common factor:
(x-4) [1-...
It is understandable that games whose singleplayer experiences constitute the meat of the game cannot afford to be in any way off-puttingly hard, especially in this day and age, but devs must include some sort of way to allow for a hard-core experience, either by introducing a new difficulty...
^^This. And now for the tldr version of the same sentiment [drumrolls]:
By the time the credits got rolling, my impression of the game while greatly positive, and it had easily secured the GOTY title for me, was not totally convinced about everyone harping about it as the super-intense...
To those that have an unmitigating hard-on for HL2, and feel irritated by my posts, let me take this opportunity to say that I am extremely sorry, but alas I am not going to compromise my views or sugar-coat them to sound more agreeable.
Many of the problematic things about HL2 are not so much...
Let me explain this a bit more so you can hopefully see where I come from, when I make that statement. There is no denying that HL2 is one of the best games ever, and it deservingly won the awards it has got. But there is one thing it lacks, and it is quite a killer problem. HL2's main problems...
It is. But among FPS's it is still the best, but that doesn't say much considering the quality of FPS's recently, although I haven't played Bioshock. I think it is overappreciated and not nearly as flawless and perfect as everyone says, hence it is easy to come up with some tangible improvements...
Valve should ditch 4-5 hour policy and incorporate some exposition sequences. Now I know the whole filler-free approach that the episodes are taking, but it is in no way good or satisfactory enough and didn't immerse you into the world like HL2 did, with chapters like point insertion (best...
As much as I hope that Valve don't use this plot-device, it seemingly is the only reasonable thing that would settle a lot of things that the Resistance has been working towards. Other than close the Portals through which the Combine invade the earth, and kill the remaining forces stationed on...
Just saw this tidbit on a youtube video, link
http://www.youtube.com/watch?v=H3qu-lPYVPo
It is the ep2 trailer, but if you click the video, nad get on to the youtube site, this interesting stuff is written on the description of the video.
Sounds like a fairly propable speculation of what...
HL2 is not an easy game, and I agree that the most of HL2's challenge comes from the level design, and the amazing set-plays in the final few chapters of HL2 are a good example (not counting the dreadful final act where you get the Super ggun, although the narrative was fantastic). But most of...
To further elaborate on this position as I feel I was not very clear last time. Samon, your problems with MGS stem from the very formula that has always made it what it is, and your grievances with its different parts are a result of your core irritability with the mechanic it is based on. In...