Hey Tschumann,
Thanks for the reply. I was able to find a solution last night after digging through the game_ui entity code a little bit, which does something similar. It provides a good example on how to get a pointer to the player and capture key presses from there.
N
Hello there, I have a rather conceptual question for someone with knowledge of HL2 source and its general structure...
I need to create 3-4 different 'attributes', which are essentially sliders that range from 0-100.
I want these attributes to be directly manipulable via keyboard...