I would like to see more implementation of 'cinematic physics' (opening sequence in P2, bridge collapsing in EP2, the destruction of ancients in Dota2). I could be wrong, but I'm assuming the simulation of scenes that utilize this are done outside of Source, in what program I am not sure...
What do you mean by game sharing? With getting rid of the 'online check-in' DRM they also decided to change the sharing model back to its original form. I'm not sure if the internet connection's 'unnecessary' status is a new thing to Xbox1.
An internet connection will not be required to play...
I thought the drums were great. They were simple but not lazily composed, it seems. Every other component was just as simple and composed awesomely. The only thing that jarred me was the timbre of the sax, if that's what it was. For how ethereal everything else sounded, the sax seemed out of...
Well, even though the bullets instant-hit, as it were, you can still have the tracers follow the supposed line of travel traced out from the end of the barrel to their destination. The tracers will lag behind the bullet, of course, but I've still managed to use them to guide my shots. I doubt...
Hey. New to this forum. Long time looker, first time poster (I'll take my answer off the air).
I have about 26 hours on the beta thus far and I'm having a blast. Demolition is my go-to mode when I'm looking for fast-paced action and short round times. Competitive is a bit frustrating for me...