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hello,
i imported a model ingame, i made glass on my model. on the alpha channel the glass that is supposed to be half-transparent is grey. When i view this ingame/modelviewer, the glass is solid... so i changed the gray a bit darker, then the glass was gone.. so its either 100% (solid) or 0% (transparent)
i'm pretty sure the source engine can do this so that i can see 50% through a glass window, since there are some textures in HAMMER that act that way.
All i need to know is what do i need to do for this upon importing a model.
here is my .vmt file:

Code:
"vertexlitgeneric"
{
   "$baseTexture" "models\props/fuel_pumps"
   "$model" "1"
   "$surfaceprop" "metal"
   "$nocull" 1
   "$translucent" 1
   "$alphatest" 1
}

hope anyone can help me out here!
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