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I've tried to improve performance in my map with these, but when i build my map it says this:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1192.0, 1024.0, -6.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


whats wrong? area should be sealed entirely, i checked it. Oh. and is it good to use portals in hl2DM?
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