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i need to add some animations to some of the half life 2 character models. can i just decompile the animations.mdl for that model add my custom animations to it and then compile it or do i need to add the animation names into a code somewhere?
also if i make an animation with an attachment so that a character is holding an object. do i need to specify in a code what object that attachment refers to?
lastly to have vechiles that arnt drivable by a human. can this be done with out any coding or is it better to make an animated prop that is attached to a track train?