ValveTime.co.uk | Valve News, Forums, Steam

hi i know theres a tutorial on hl2world on making an alpha map but this is

kind of different from what im doing and doesnt really help. i have made a

model of a bamboo tree. the tree part is textured and then there are 3

square sheets in different angles at the top. now i have my texture on these

squares that is of green leaves and a white background. now i need the

white part to be transparent so i have made another texture that has the

parts that are to be seen as pure white and the background which should be

transparent as pure black. now im just not sure how to compile these

textures so that it uses the second image as an alphamap. can anybody

show me the code i should put in the vmt file that says that my second

image needs to be used as an alpha map. also do i need to put "$translucent"

1 in and also "$nocull" 1 and what does nocull meen?
Back
Top