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You see that little poster... the textures on the map should look as dark as that... but they don't... Even when I take out all my lights the map isn't dark... WTF. Yeah... So I'm new to Hammer... I used to use Worldcraft but that was a long time ago. And besides... I have been searching for the solution for a while now... so help out...

Code:
** Executing...
** Command: "e:\steam\steamapps\pyrohiroshi\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\SourceMods\Pyro" "E:\MyMod\mapsrc\test"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: e:\steam\steamapps\SourceMods\Pyro\materials
Loading E:\MyMod\mapsrc\test.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\MyMod\mapsrc\test.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19027 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (19027 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\MyMod\mapsrc\test.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "e:\steam\steamapps\pyrohiroshi\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\SourceMods\Pyro" "E:\MyMod\mapsrc\test"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:\mymod\mapsrc\test.bsp
reading e:\mymod\mapsrc\test.prt
  79 portalclusters
 196 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 29 visible clusters (0.00%)
Total clusters visible: 3414
Average clusters visible: 43
Building PAS...
Average clusters audible: 78
visdatasize:2243  compressed from 2528
writing e:\mymod\mapsrc\test.bsp
1 second elapsed

** Executing...
** Command: "e:\steam\steamapps\pyrohiroshi\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\SourceMods\Pyro" "E:\MyMod\mapsrc\test"

Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\mymod\mapsrc\test.bsp
320 faces
1 degenerate faces
60365 square feet [8692590.00 square inches]
0 displacements
0 square feet [0.00 square inches]
319 patches before subdivision
3045 patches after subdivision
4 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 30361, max 85
transfer lists:   0.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(54, 41, 32)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(6, 3, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   3/1024          144/49152    ( 0.3%) 
brushes                 53/8192          636/98304    ( 0.6%) 
brushsides             327/65536        2616/524288   ( 0.5%) 
planes                 224/65536        4480/1310720  ( 0.3%) 
vertexes               588/65536        7056/786432   ( 0.9%) 
nodes                  207/65536        6624/2097152  ( 0.3%) 
texinfos                35/12288        2520/884736   ( 0.3%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  320/65536       17920/3670016  ( 0.5%) 
origfaces              165/65536        9240/3670016  ( 0.3%) 
leaves                 211/65536       11816/3670016  ( 0.3%) 
leaffaces              367/65536         734/131072   ( 0.6%) 
leafbrushes            163/65536         326/131072   ( 0.2%) 
surfedges             2190/512000       8760/2048000  ( 0.4%) 
edges                 1229/256000       4916/1024000  ( 0.5%) 
worldlights              4/8192          352/720896   ( 0.0%) 
waterstrips             27/32768         270/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           417/65536         834/131072   ( 0.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
lightdata             [variable]      202364/0        ( 0.0%) 
visdata               [variable]        2243/16777216 ( 0.0%) 
entdata               [variable]        1714/393216   ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/206      ( 0.5%) 
pakfile               [variable]        9906/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]       19027/4194304  ( 0.5%) 
==== Total Win32 BSP file data space used: 315140 bytes ====

Linux Specific Data:
physicssurface        [variable]       19027/6291456  ( 0.3%) 
==== Total Linux BSP file data space used: 315140 bytes ====

Total triangle count: 887
Writing e:\mymod\mapsrc\test.bsp
9 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "E:\MyMod\mapsrc\test.bsp" "e:\steam\steamapps\SourceMods\Pyro\maps\test.bsp"
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