E
Excels
Guest
Okay.
I'm making a kind of "Race track" map for counter-strike source in which you bunny hop down ramps through a bit of a gauntlet. The problem is after a few ramps you gain so much speed/air that you take heavy damage and eventually die to to falldamage.
mp_falldamage just reduces it slightly. I know the map awp_snowsk337 somehow had a TINY invisible layer of water that absorbed damage but didn't hinder jumping/movement. I'd like something like this, or anything that can disable falldamge completely.
Any suggestions?
Thanks!
I'm making a kind of "Race track" map for counter-strike source in which you bunny hop down ramps through a bit of a gauntlet. The problem is after a few ramps you gain so much speed/air that you take heavy damage and eventually die to to falldamage.
mp_falldamage just reduces it slightly. I know the map awp_snowsk337 somehow had a TINY invisible layer of water that absorbed damage but didn't hinder jumping/movement. I'd like something like this, or anything that can disable falldamge completely.
Any suggestions?
Thanks!