ValveTime.co.uk | Valve News, Forums, Steam

I'm working on a remake of an old Quake 1 map (Vorple7), and the map is designed for high-speed gameplay. Unlike the Quake games, though, you can only run for a short amount of time in HL2DM without slowing down and allowing AUX POWER to recharge.

Is there any way around this? Maybe a large func_? brush or something?
Back
Top