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Hey guys,
I'm helping one of the modelers for my mod get his character model ready to import in-game, and we were going to use Motion Mapper, for the time being, to get some of the basic animations in...
To use motion mapper, we need to have the same number of bones in the exact same hierarchal structure, which leads me to my question:
Is there a 3D Studio Max version of the valve biped (the one used in hl2dm) so that we can see the heirarchal/location of the bones?