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Hey everyone
I've been making brushes in maya and exporting them with a mel script to hammer. I get the brushes in fine... but I need to know how to UV map them correctly becasue the light map scaling is huge.
Anyone know how to actually create Brushes in XSI (or Maya) for hammmer export and how to map these correctly to match the brushes in hammer so the light map show up nice?
or maybe I could import my brush geometry from Maya into XSI and uv map it right?... dunno
Is there a way to convert the brushes back to normal in hammer?