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Hey, i've created a lot of stuff in my map, and i then go to start making some things destructable. Lo and behold, everything is env_bubbles.

I'm ASSUMING i don't want the ground and walls to be bubbles. However, this was the default and i didn't notice it. Do i need to change this all to a func brush? And do I need to do it one at a time, or is there anyway i can do them all at once without having my whole terrain so far (buildings and all) turned into one brush?
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