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I have included the log of my map... and highlighted the memory leak.. but I have NO idea how to fix it. If I run the map, then disconnect but leave CS runnning.. my comp dies. I mean everything dies... I can't even Ctrl + Alt + Delete. Any idea how to fix this?


Code:
** Executing...
** Command: "C:\Steam\SteamApps\noisymonk\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\noisymonk\counter-strike source\cstrike" "C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb"

Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:\steam\steamapps\noisymonk\counter-strike source\cstrike\materials
Loading C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.prt...done (0)
Creating default cubemaps for env_cubemap using skybox office...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (215914 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
2 seconds elapsed
[B]Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1[/B]

** Executing...
** Command: "C:\Steam\SteamApps\noisymonk\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\steam\steamapps\noisymonk\counter-strike source\cstrike" "C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
reading c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.prt
 242 portalclusters
 724 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 15 visible clusters (0.00%)
Total clusters visible: 31041
Average clusters visible: 128
Building PAS...
Average clusters audible: 238
visdatasize:17039  compressed from 15488
writing c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
10 seconds elapsed

** Executing...
** Command: "C:\Steam\SteamApps\noisymonk\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\steam\steamapps\noisymonk\counter-strike source\cstrike" "C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb"

Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
458 faces
201477 square feet [29012696.00 square inches]
91 displacements
35974 square feet [5180362.50 square inches]
458 patches before subdivision
4788 patches after subdivision
5 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (21)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 199118, max 224
transfer lists:   1.5 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(469, 326, 187)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(70, 36, 11)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(14, 5, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(3, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 59/8192          708/98304    ( 0.7%) 
brushsides             426/65536        3408/524288   ( 0.7%) 
planes                 378/65536        7560/1310720  ( 0.6%) 
vertexes              1183/65536       14196/786432   ( 1.8%) 
nodes                  437/65536       13984/2097152  ( 0.7%) 
texinfos                64/12288        4608/884736   ( 0.5%) 
texdata                  5/2048          160/65536    ( 0.2%) 
dispinfos               91/0           16016/0        ( 0.0%) 
disp_verts            2275/0           45500/0        ( 0.0%) 
disp_tris             2912/0            5824/0        ( 0.0%) 
disp_lmsamples       87788/0           87788/0        ( 0.0%) 
faces                  458/65536       25648/3670016  ( 0.7%) 
origfaces              208/65536       11648/3670016  ( 0.3%) 
leaves                 440/65536       24640/3670016  ( 0.7%) 
leaffaces              425/65536         850/131072   ( 0.6%) 
leafbrushes            180/65536         360/131072   ( 0.3%) 
surfedges             2936/512000      11744/2048000  ( 0.6%) 
edges                 1695/256000       6780/1024000  ( 0.7%) 
worldlights              5/8192          440/720896   ( 0.1%) 
waterstrips             47/32768         470/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           633/65536        1266/131072   ( 1.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]      416424/0        ( 0.0%) 
visdata               [variable]       17039/16777216 ( 0.1%) 
entdata               [variable]        6362/393216   ( 1.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1290     ( 0.1%) 
pakfile               [variable]        9906/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]      215914/4194304  ( 5.1%) 
==== Total Win32 BSP file data space used: 949341 bytes ====

Linux Specific Data:
physicssurface        [variable]           0/6291456  ( 0.0%) 
==== Total Linux BSP file data space used: 733427 bytes ====

Total triangle count: 1188
Writing c:\steam\steamapps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp
27 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Steam\SteamApps\noisymonk\sourcesdk\cstrike_sample_content\maps\cs_tomb.bsp" "C:\Steam\SteamApps\noisymonk\counter-strike source\cstrike\maps\cs_tomb.bsp"
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