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I have a pretty good idea of what I want to do in XSI. I know I won't be able to render it since I only have the Mod Tool, but I think it would be cool if I made a Max Payne-style shootout between two characters, complete with bullet time effects and such.

I have no idea on how to create the characters. Do I use polygonal, spline, or NURBS modelling. Does XSI even have have those three. I watched a tutorial for spline modelling for MAX, and the narrator said spline modeling was the best because it was smoother since I wouldn't have to work with straight edges.

So my question: Do I make a character with polygons or surfaces. If surfaces, how do I even start. I have only experimented with polygons, nothing else.

Tutorials would be great, especially videos.

(PS, I'm still trying to learn how to texture my models, but I haven't figured it out yet. Those of you trying help, I thank you.)
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