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ok so i have an smd file of a human for 3ds max and the textures to go with it. i havent quite got to applying the textures, because im not sure how to allign them correctly. for example, how do i align the texture so that the face fits the model? i am very new to modeling for half life 2 btw and specifically character modeling. another question is how do i make things bulge smoothly? say if theres a a bicep i want to make bulge out, how would that be done without manipulating verticies (thats what ive been doing so far but it doesnt look so hot)?