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Hi.
I've been lately trying to build a rope bridge phisically simulated. So i started with ground on both sides of room and i placed a brush and tied it to enity physbox. I tried connecting the ground and the wooden plank(physbox) with a rope. I used a phys_legth constraint and a logic_mesaure. Well, when i run the map the plank swings allright but it doesn't collide with the other brush- it just goes into it. How can i make it collide realisticcly with the brush?