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This is starting to piss me off to no end now. I been compiling my map and ive been getting all these leaks and errors. When I go look at the map i cant see what they are talking about. Maybe one of you can make sense out of this compile log:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 6656.0, 336.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0, 7168.0, 336.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 7168.0, 336.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 5632.0, 336.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 4608.0, 336.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 4608.0, -3.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 4608.0, -16.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 4608.0, 20.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 60 detail faces... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (136205 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (136205 bytes)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (3584.68, 2050.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (3072.68, 2050.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (2561.68, 2050.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (2048.68, 2050.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (1538.68, 2050.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (1023.68, 2050.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (5121.68, 3834.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (4097.68, 3834.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (3584.68, 3834.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (3072.68, 3834.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (2561.68, 3834.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (2048.68, 3834.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (1538.68, 3834.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (1023.68, 3834.18, 122.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (4406.24, 3172.29, 120.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (4406.24, 3459.68, 120.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (4406.24, 3286.68, 120.72)
Static prop models/props/cs_office/Light_ceiling.mdl outside the map (4406.24, 3631.68, 120.72)
Static prop models/props/cs_office/Bookshelf3.mdl outside the map (4576.00, 3132.00, 0.00)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Writing C:\Documents and Settings\Mabrito\My Documents\My Map\de_school.bsp
7 seconds elapsed
2 threads
reading c:\documents and settings\mabrito\my documents\my map\de_school.bsp
reading c:\documents and settings\mabrito\my documents\my map\de_school.prt
LoadPortals: couldn't read c:\documents and settings\mabrito\my documents\my map\de_school.prt
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Win32 Specific Data:
physics [variable] 136205/4194304 ( 3.2%)
==== Total Win32 BSP file data space used: 4946954 bytes ====
Linux Specific Data:
physicssurface [variable] 136205/6291456 ( 2.2%)
==== Total Linux BSP file data space used: 4946954 bytes ====
Total triangle count: 9352
Writing c:\documents and settings\mabrito\my documents\my map\de_school.bsp
5 minutes, 46 seconds elapsed
Does anyone know what this mean. I made most of my brushes func_detail, including the skybox, for faster compile times and optimazation of the whole map. This map is not even close to be done yet, I just want to solve this problem.
Here is a pic of one of the claim leaks, which I cannot make sense of:
Sry about the smallness of the pic!!!
Does anyone know what is wrong and can fix all these errors!!!!
All those errors for my light model for the ceiling are not outside the map either!!!