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I am trying to compile my level. All of the sudden it went from like 4 minutes to over an hour. I did not add anything much except water. And I deleted it and it did not help. It does BasePortalVis a little slow. Then supper slow on PortalFlow. I dont think I even have a portal (I do not know what a portal is). I have to end the vvis.exe or whatever to make it finish compiling. The only major error I get in the game is vPhysics Penetration Error.

Here is my compiler text:
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rex64\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (326642 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (326642 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp
7 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:\program files\valve\steam\steamapps\rex64\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp
reading c:\program files\valve\steam\steamapps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.prt
2147 portalclusters
7879 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (39)
PortalFlow:          0...1
** Executing...
** Command: "c:\program files\valve\steam\steamapps\rex64\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy"

Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp
No vis information, direct lighting only.
6433 faces
3 degenerate faces
213519 square feet [30746796.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                874/8192        10488/98304    (10.7%) 
brushsides            6237/65536       49896/524288   ( 9.5%) 
planes                4050/65536       81000/1310720  ( 6.2%) 
vertexes             12812/65536      153744/786432   (19.5%) 
nodes                 3803/65536      121696/2097152  ( 5.8%) 
texinfos              1636/12288      117792/884736   (13.3%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6433/65536      360248/3670016  ( 9.8%) 
origfaces             4083/65536      228648/3670016  ( 6.2%) 
leaves                3805/65536      213080/3670016  ( 5.8%) 
leaffaces             7417/65536       14834/131072   (11.3%) 
leafbrushes           1881/65536        3762/131072   ( 2.9%) 
surfedges            46973/512000     187892/2048000  ( 9.2%) 
edges                25145/256000     100580/1024000  ( 9.8%) 
worldlights              0/8192            0/720896   ( 0.0%) 
waterstrips            440/32768        4400/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8421/65536       16842/131072   (12.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]      821464/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       64304/393216   (16.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/28148    ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
static props          [variable]           1/2350     ( 0.0%) 
pakfile               [variable]        9906/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]      326642/4194304  ( 7.8%) 
==== Total Win32 BSP file data space used: 2887653 bytes ====

Linux Specific Data:
physicssurface        [variable]      326642/6291456  ( 5.2%) 
==== Total Linux BSP file data space used: 2887653 bytes ====

Total triangle count: 17743
Writing c:\program files\valve\steam\steamapps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\rex64\sourcesdk_content\hl2mp\mapsrc\dm_fungible_crappy.bsp" "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp\maps\dm_fungible_crappy.bsp"


** Executing...
** Command: "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\rex64\half-life 2 deathmatch\hl2mp" -dev -console +sv_lan 1 +map "dm_fungible_crappy"
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