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Two things I have been trying to work out for a while but can't seem to figure out.

- How do you make it so the gravgun wont grab physboxes? I know you can just disable it with poitn entities but I have tried everything and the gravgun always grabs my constrained func_physbox.

- I have about 5 ambient sounds in my map that use the RAW type sound. None of these work but the ones that are as Game sounds work fine? Any ideas?

Thanks
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