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Hello,
I got a simple one here...
Q. How do I modify the collision behavior of a multiplayer prop physics object?
Specifically, I'd like to take the standard watermelon and make it bouncy like a rubber ball.
I've already turned the min health way up to avoid it breaking when tossed against the wall... but I can't find the *bouncy* parameter anywhere. Is it hidden in the Overrides, or cleverly masked by a special name?
Thanks for you help! I've been searching for this info for too long!