D
dorain8
Guest
ok guys I am pretty new to mapping and this forum (both about a week) and i have been asking alot of silly questions. My chief concern is if my map will be fun to play and have a nice 3d look to it (so it isnt a 1 floor fun house). Therefore i have decided to post a few pictures of my map in its current state. Now all comments and critiques and tips are very much welcome... but bare in mind that it is very much a work in progress...
oya the map is going to be taking place at dusk so it wont be as dark as it currently is (i havent set out the entire street level so i havent made a 3d skybox or a sun yet)
I would also like to add that i am going to be posting pictures periodically on the web for all to view the progress (mostly because Direct connecting with my friends everytime i have done something new is getting very annoying)
the complete screen shot gallery will be
http://community.webshots.com/album/481178075ssUGNE
http://community.webshots.com/photo/481178075/481207143jGHMFS
i added this tunnel so the map realisticly gets rid of the road
http://community.webshots.com/photo/481178075/481205968aeYVqr
this will be about where the cts spawn... to the right is that tunnel
the wall to the left is going to be the barrier seperating the embassy compound from the main street... evnetually i am going to be putting a door which will be caved in from cars making it unpassable (so you punks will have to use the ladders)
http://community.webshots.com/photo/481205971/481205971pLBONO
the 1st manhole acess
http://community.webshots.com/photo/481205886/481205886XbSeOu
a nice little alley way leading to the coolness
http://community.webshots.com/photo/481206539/481206539JXXNmL
door leading into the kitchen area for the bistro outside
http://community.webshots.com/photo/481206455/481206455CWVOLp
the kitchen from a corner (to the left is the door i am about to show you)
http://community.webshots.com/photo/481206268/481206268SuDkJT
door leading to the utility room
http://community.webshots.com/photo/481206638/481206638YQieEn
http://community.webshots.com/photo/481206715/481206715LqpFTU
these pictures are of the stair way leading to the utility room
http://community.webshots.com/photo/481206289/481206289nbjYfg
the utility room with an extra entrance to the sewers ... its all about the simple things like holes in the wall
http://community.webshots.com/photo/481206381/481206381NcnoJX
sewer picture 1
http://community.webshots.com/photo/481207027/481207027GJpJkG
sewer picture 2
http://community.webshots.com/photo/481207034/481207034ylKtVi#
picture of the ladder leading to the surface
in true dorain8 style i have to ask a couple questions
1. i am getting a purple glaze on alot of my textures ... does anyone know why
2. is there anyway to get rid of this line when 2 water blocks touch
http://community.webshots.com/photo/481206587/481206587pcJjWb
so once again please leave any comments you wish ... the map hasnt been completely layed out yet
oya the map is going to be taking place at dusk so it wont be as dark as it currently is (i havent set out the entire street level so i havent made a 3d skybox or a sun yet)
I would also like to add that i am going to be posting pictures periodically on the web for all to view the progress (mostly because Direct connecting with my friends everytime i have done something new is getting very annoying)
the complete screen shot gallery will be
http://community.webshots.com/album/481178075ssUGNE
http://community.webshots.com/photo/481178075/481207143jGHMFS
i added this tunnel so the map realisticly gets rid of the road
http://community.webshots.com/photo/481178075/481205968aeYVqr
this will be about where the cts spawn... to the right is that tunnel
the wall to the left is going to be the barrier seperating the embassy compound from the main street... evnetually i am going to be putting a door which will be caved in from cars making it unpassable (so you punks will have to use the ladders)
http://community.webshots.com/photo/481205971/481205971pLBONO
the 1st manhole acess
http://community.webshots.com/photo/481205886/481205886XbSeOu
a nice little alley way leading to the coolness
http://community.webshots.com/photo/481206539/481206539JXXNmL
door leading into the kitchen area for the bistro outside
http://community.webshots.com/photo/481206455/481206455CWVOLp
the kitchen from a corner (to the left is the door i am about to show you)
http://community.webshots.com/photo/481206268/481206268SuDkJT
door leading to the utility room
http://community.webshots.com/photo/481206638/481206638YQieEn
http://community.webshots.com/photo/481206715/481206715LqpFTU
these pictures are of the stair way leading to the utility room
http://community.webshots.com/photo/481206289/481206289nbjYfg
the utility room with an extra entrance to the sewers ... its all about the simple things like holes in the wall
http://community.webshots.com/photo/481206381/481206381NcnoJX
sewer picture 1
http://community.webshots.com/photo/481207027/481207027GJpJkG
sewer picture 2
http://community.webshots.com/photo/481207034/481207034ylKtVi#
picture of the ladder leading to the surface
in true dorain8 style i have to ask a couple questions
1. i am getting a purple glaze on alot of my textures ... does anyone know why
2. is there anyway to get rid of this line when 2 water blocks touch
http://community.webshots.com/photo/481206587/481206587pcJjWb
so once again please leave any comments you wish ... the map hasnt been completely layed out yet