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I finally got a custom texture working from following a tutorial, but now when I go into a map with the custom texture, the texture appears verrrry small. Its dark, but you can see on the right.
In hammer the texture looks like a regular size. I get this in compile -
KeyValues Error: unexpected CR/LF in string in file materials/customtexture/bricksschool.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/customtexture/bricksschool.vmt
lightmappedGeneric,
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: unexpected CR/LF in string in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/CUSTOMTEXTURE/BRICKSSCHOOL.vmt
lightmappedGeneric,
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...