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I'm thinking of including a swimming pool in the thing I'm working on, so none of the vanilla water materials will be any use (they're all rippling, and I need something totally still). Is a normalmap essential to make the water surface look like something? Has anyone done anything with totally still water in it?
Also, off at a tangent slightly, does moving water (like in the room where you have to swim to the bottom to release those cable drums after flooding the trench thing, after dealing with zillions of manhacks) have to be opaque, as it is there? Or can it be transparent like in Route Canal?