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In my map I'm making I'm planning on using a lot of Displacement Geometry to create a cliff like scene around the map. What I'm fearing is that it'll possible cause FPS issues. I'm using it to the power of 2 to reduce the possibilty and the detail isn't really needed anyway.

Valve say in a document I read that Displaments render faster than brushes. I dunno if that means they use less resources either.

I'd use regular brushes but there isn't a lot besides boxy cliffs I could make for scenery. Are Displacements ok to use in large but not crazy amounts?
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