Does anyone know?

  • Thread starter Thread starter burning01
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burning01

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Hello, Does anyone have any idea how I would go about making for example the 'air boat' drive undrwater?
 
Well that would probably involve editing the buoyancy in the HL2 code, alternativly if your going to stay in the boat the whole time you could experiment with textures to create a "fake" water that looks normal but doesn't effect phys items.
 
thanks

thanks for that so now my next question is anyone know how i would go about changing the buoyancy in the HL2 code?
 
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