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I want a speaker to move along with a sound, to be specific, any of the HL2 music sounds, and when i say speaker i mean an object like a func_movelinear, not an env_speaker.
Ive tried using an env_microphone, and the func_movelinear will move, but only to sounds that i make, (ex: me walking, jumping, shooting, etc.) the ambient_generic seems to do nothing.