You wont see my custom models so they will appear as red errors ingame, but anyway, I have a sink which you'll see and the basin needs to filled with water.
I've followed the guides everywhere but the water is displaying incorrectly.
It can't be seen from above but when in it you can see it.
Someone please tell me what to do or even better fix it and host the file.
I'm at a dead end and i have to display the map at a presentation tomorrow.
Level log file:
materialPath: c:\program files\valve\steam\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\materials
Loading D:\GREMLINS\kitchenwithsound.vmf
material "cs_havana/woodf01" not found
Material not found!: CS_HAVANA/WOODF01
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 **** leaked ****
Entity info_ladder_dismount (1087.60 -451.09 399.09) leaked!
Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (61467 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (61467 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Water found with no water_lod_control entity, creating a default one.
Writing D:\GREMLINS\kitchenwithsound.bsp
5 seconds elapsed