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Loading C:\steam\SteamApps\poseyjmac\sourcesdk_content\cstrike\mapsrc\1052.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

anyone know why this is happening? i mean, i have breakable windows. and i think that material is the cracked version of /glass/offwndwb from cstrike shared content. but i dont see what im actually doing wrong to warrant that as my glass works fine. only one side is textured the glass texture, the rest are nodraw.
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