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I'm aware that air and fluid mechanics aren?t directly implemented in Source, but would it be an easy job to implement realistic landing conditions? Taking into account angle of descent, speed, gravity, etc.?
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Absolutely. We have a couple flying classes for NPC's one of which is a hovercraft and all of the physics is done on that vehicle to simulate it's landing and takeoff. In a mod, you could borrow from that code and create your own effect (rocket flare, etc).
Rick