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Ok so i've finished my map, but the problem is the portalflow of vis is taking forever...i left it for 3 days, but it still didnt even get 50% done. Thats insane.
I dont want to set vis to fast, as i want the benefits of running it normal.
I've set all non-visible textures to nodraw, all touch-up brushes to func_detail. I've put in a few billion hints, to seperate the super-detailed areas.
But, i still just cant get the compile time down.
Please, does anyone have any ideas how to get it down? I have a deadline of the day after tomorrow to get this done.