You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
ValveTime.co.uk | Valve News, Forums, Steam
I was thinking (after playing Half-life again earlier today), to what extent will Valve incorperate gibbing of the human NPC's? We've seen the pleasant gibbing of Antlions which seemed to hit the spot, but will a good old fashioned grenade blow a combine into sizble meaty chunks for our morbid pleasure?
I understand that the game engine is now physics orientated, but I do hope that they find a nice balance between ragdolls and gibs. As much as I enjoy the fall of my foe, its less satisfying if his demise was caused by a grenade and all he did was fly back a bit. I want to see him redecorate the closest wall whilst depositing his skull and thigh bone neatly into the corner!!