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Hi,

I'm making a map based at an abandoned reservoir. It is night time out so the map is very dark, but I want the water to be a glowing bright blue from the under water lighting. However, when I add either a light or light_spot entity under water it doesnt light up the map the way that I desire.

Is it possible to tie a light_environment to a volume specified by a brush? I'm stumped.

Refer to the following post for screenshots of the map I'm talking about: http://www.halflife2.net/forums/showthread.php?t=66726
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