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I'm trying to build one of the spinning Ravenholm traps, and I desperately need some help. I just can't seem to figure out how to use these entities quite correctly.
Here's my setup:
* TrapPropeller_Engine as a prop_static
* TrapPropeller_Blade as a prop_physics_multiplayer
* phys_hinge centered on the propeller's axle, attached to propeller and phys_motor
* phys_motor centered on the propeller's axle, with the propeller as the attached object
I think I have the axis of rotation for the hinge and motor set correctly. I grabbed the circle and drug it up in Z (parallel to the axel of the propeller).
When I compile and run, the propeller makes a few slow turns and then stops.
I have tried putting in a physics object to tie the propeller to insteasd of the motor, various groupings of the objects, etc. without any luck. Any help or suggestions offered would be appreciated tremendouslY!