Help with compile prob

  • Thread starter Thread starter IOStream
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IOStream

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I've been making a Counter-Strike Source map for a few days now, and have gotten to a point where it wont seem to compile. I moved some brushes around, then played the map. I noticed that there was no change. I tried saving the map, and compiling again... still no change. Then I saved the map under a different name, and uppon trying to compile I got an error.

The command failed. Windows reported the error:
"The system cannot find the file specified."

While looking for a solution to the problem, one post said something about an update fixing something, and if you didn't refresh then you'd get this error, so I tried to refresh SDK content, no dice. Another suggestion was map > Check for problems. It listed a few, I fixed all but one.

"There is no player start."

This would seem to be very simple to fix.. just add a player start... ok, I have 10 CT spawn points, and 10 T spawn points. They've worked fine for me while I was testing all this morning. So, now I'm kind of at a loss on what is actually causing this problem. I've been looking on the net for awhile, but cant seem to find a solution.

Anyone have an idea of what I could be doing wrong?
 
Nevermind, I found the error I missed. Musta scrolled right passed it. Had a Displacement texture that I needed to make "ToWorld".
 
"There is no player start" refers to the info_player_start entity wich is gordons spawn point.

Unless mapping for HL2 this can safeley be ignored...
 
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