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I don't know about you guys but I cannot wait for the new pumped up versions of all our favourite games.

The question is that since most of the fighting areas of Half-life and the other expansions to the story, all are in small corridors with the occiasional large area. So how do you think they're go about with this new kick-ass engine, in these small spaces?

I'm pretty sure that they'll beef up more of the large areas and enemies, plus throw a few more easter eggs for us since they care so much. ;)

And I can't wait for the OpFor boss in Source graphics! More mayham. :sniper:

So what do you guys think they'll do to them to make them better after the source conversion?
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