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Since the func_precipitation use a texture that is just in CS:S (snow/rain is purple in game...) how do I get to change texture on the func_precipitation

And what texture should I use.....have ported the Snow texture from CS:S over to HL2DM.......but is it that type of texture or a special texture.???


(that the texture is only in CS:s is something I've heard...not sure if it is so...but It seemed likely..)
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