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Well, i'm creating my first map for hl2dm. I have done some rudimentary mapping b4 (back in the days of q2 and 3, but then the tools weren't quite so simple and so i gave up cuz i could download pretty much any type of map i could think of anyway. However, now the tools are much simpler and not too many maps are out for the official hl2dm yet, so here i am) before, but not with hammer. I like minime maps (map of a room bloated up huge so ppl look a few inches tall) so i'm doing a basic one of those. I'm trying to make it as un time consuming as possible, so i'd just as soon use objects from the game then modify them.
So, i found a perfect cabinet/hutch to use on my map. However, i need it about thirty five times as big as it is now. I tried to transform it by scaling the selection box, that simply translated it. I tried doing it by selecting transform from the object menu and then putting in the x y and z values, that did the same. So what do i do? Is this impossible to do, cuz i could also just map a giant cabinet, but this one was so perfect for what i was doing (even with shelves that are exposed and everything) that i was just going to use IT. Also, if i CAN transform it, can i alter it later? Like delete sections, hollow the inside, etc?
Oh, and could someone link me to a list of what all of the different entity objects mean, and how they affect things. I know some are obvious, but some aren't. And why are some really specific and some can cover many different things?