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Hi there,
I am wondering what kind of technology is half life 2 using to handle networking...
I am looking into writing networking programming.. but my language is c#..
Using sockets, directplay or ???
I not sure whether how good half life 2 networking or multiplayer are, but i believe it is a mega game, should be cool!
Any tips to share how you guys handle it?
I had 1 scenario.. just say:
10 ppl playing in 1 game (internet). 5 of them use ATI Radeon 9800 pro, P4, 512 MB and broadband. The other 5 use lower graphics cards, less memory, lower processor and just 56k dial up modem. So how does you all sync the codes that makes it smooth enough.