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I had it set up ok for CS though i didn't use it much, i've just loaded up the new SDK for HL2 that came out yesterday, opened a sample map (sdk_water) went to compile, and the following came out:
Then nothing happens, the game doesn't run. What is the MEMORY LEAK all about? I found that a BSP file was made but i'm not sure where to put it to get it to run in HL2, and im not sure how to set up hammer to run the map from the editor without all that faffing around moving bsp files etc.