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In my map no matter how far a player falls they lose 10 health. Ive sorted out one problem of falling a long way and dying (i need that players screen to fade however after a certain point - DM map, any ideas).

Also i have a ledge which to get to, a player should still hurt more than 10 but how do i set this? it cant be a trigger_hurt because anyone on this ledge will constantly be hurt for no reason.
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