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I'm trying to get a door to rotate from the inside only, so I made a func_door_rotating, deselected the "Touch Opens" flag, and named it "door."
I'm trying to make a trigger that will make the door rotate when a person walks into the trigger box, so I textured a brush with the trigger texture and changed the class to trigger_multiple. Since the target key wasn't there, I added the key "target" with the value "door." When I compile the map, the trigger doesn't work. What am I doing wrong?