It takes a ****ing lifeless nerd like me to explain everything.

  • Thread starter Thread starter friend
  • Start date Start date
F

friend

Guest
The claws(barricades, walls?) that are moving gradually are assimulating resources. Like nearing the end of Nova Prospekt when you got to a big hallway of those claws and they moved in? There they were assimulating junk. After the metals and other resources are collected they are sent via train, I believe, to the citadel and other Combine establishments where it is recycled and weaponry, drop/gunships, implants and other Combine things are created.

The children of city 17 were kidnapped and forced to work in factories making shitty things like the cremators, Combine Guards and Stalkers. Notice all these are sort of oddly constructed, children do a shitty job at things.

The Borealis had the following roles before it was finally cut, this is in a chronological order:

-The Borealis is an icebreaker vessel bound for City 17. You wake up on board, while you are there you go on a journey of discovery, finding out what has happened during Gordon's cryosleep.
-The Borealis is an icebreaker vessel, you travel aboard it to the Kraken Base; a research facility in the Arctic ran by Dr. Judith Mossman. Since we all know that she turned out to be a trator you know what happens next, the Combine locate and board the vessel. This level was intended to be a sort of horror level on the count that it included Stalkers, Rollers and zombies.
-The Borealis is an icebreaker vessel and replaces the train to Nova Prospekt. It was dubbed the Nova Borealis.
-The Borealis is an icebreaker vessel that you boarded when leaving Nova Prospekt, you were to go to the Kraken Base but were located and boarded by the Combine.
-The Borealis is an icebreaker vessel you left Nova Prospekt on. You are boarded by the Combine. The level included Stalkers, Zombies, Rollers, Combine Soldiers and Combine Assassins.

Arcade:

There was an Arcade in City 17 in witch you played a game where you were playing the role of a manhack and you had to kill things but little did you know(when I first found out it was so ironic it actually made me feel a little depressed) that you were controlling a real manhack and you killed fugitives. You had to go there and fight, other than the disturbing storyline behind this place no special fights took place.

Air Exchange:

The Air Exchange was a Combine establishment run partly by humans. It was a sort of post-apocalyptic version of the Sand-Traps levels. The Air Exchange was also, coincidentaly, a Combine facility geared towards transforming the Earth's atmosphere to make it habitable to whatever the Combine see as fit- meanwhile slowly making it unbreathable to humans.

"Don't drink the water...":

The Combine drugged the water and it made you forget things... At the beginning of the original Trainstation you were put in a queue of people and you could here them complaining about "I can't even remember why I'm here..."

Combine Soldiers:

Did you see the stripped one on the cam at Nova Prospekt? Well, that was a dead guy. The Combine Soldiers are dead people, the children add artificial parts to them and bring them to life as Combine Soldiers.

More about Stalkers:

They were made from humans unfit to be soldiers and from disobedient Civil Protection members.

Civil Protection:

They are fully human, they can volunteer to become metrocops and get better meals and undrugged water.

My shot at guessing who the gman is:

I think that the gman is one of the Combine from the future. Maybe they grew over the ages and regret that they wiped out all those races so they began to free/ repopulate the dimensions/planets they wiped out. They began doing this by altering time itself.
 
friend said:
The children of city 17 were kidnapped and forced to work in factories making shitty things like the cremators, Combine Guards and Stalkers. Notice all these are sort of oddly constructed, children do a shitty job at things.

The Borealis had the following roles before it was finally cut, this is in a chronological order:

-The Borealis is an icebreaker vessel bound for City 17. You wake up on board, while you are there you go on a journey of discovery, finding out what has happened during Gordon's cryosleep.
-The Borealis is an icebreaker vessel, you travel aboard it to the Kraken Base; a research facility in the Arctic ran by Dr. Judith Mossman. Since we all know that she turned out to be a trator you know what happens next, the Combine locate and board the vessel. This level was intended to be a sort of horror level on the count that it included Stalkers, Rollers and zombies.
-The Borealis is an icebreaker vessel and replaces the train to Nova Prospekt. It was dubbed the Nova Borealis.
-The Borealis is an icebreaker vessel that you boarded when leaving Nova Prospekt, you were to go to the Kraken Base but were located and boarded by the Combine.
-The Borealis is an icebreaker vessel you left Nova Prospekt on. You are boarded by the Combine. The level included Stalkers, Zombies, Rollers, Combine Soldiers and Combine Assassins.

Arcade:

There was an Arcade in City 17 in witch you played a game where you were playing the role of a manhack and you had to kill things but little did you know(when I first found out it was so ironic it actually made me feel a little depressed) that you were controlling a real manhack and you killed fugitives. You had to go there and fight, other than the disturbing storyline behind this place no special fights took place.

Air Exchange:

The Air Exchange was a Combine establishment run partly by humans. It was a sort of post-apocalyptic version of the Sand-Traps levels. The Air Exchange was also, coincidentaly, a Combine facility geared towards transforming the Earth's atmosphere to make it habitable to whatever the Combine see as fit- meanwhile slowly making it unbreathable to humans.

Just thought I'd like to mention that these were cut early on, in case anyone gets the wrong idea. :) Also, I reckon it's just stalkers that help in turning people into combine, seeing there aren't any children.

Otherwise, a decent summary of...well, seemingly random trivia. :laugh:
 
There were going to be children slaves etc, but I'm sure they were cut because they may be linked to violence and thats a bit of a sticky area.. I know this cos I... heard it from a friend.. yes...
 
bliink said:
There were going to be children slaves etc, but I'm sure they were cut because they may be linked to violence and thats a bit of a sticky area.. I know this cos I... heard it from a friend.. yes...

*comes to the rescue*

That would be Raising The Bar, right? ;)
 
KagePrototype said:
*comes to the rescue*

That would be Raising The Bar, right? ;)

ah yes, of course... and some fan made videos of course...
 
friend said:
So many concepts were awesome though, don't you agree?

of course, but they couldnt all go in the game without causing the gameplay/direction to stall...
are you also saying the boreallis served all those roles in the game? or was that just a list of various different scenario's for its use?
 
No, some of the roles Borealis had were developed later on one after another as each one was scrapped. The last one was after Kraken Base got cut and replaced by eli_lab but it didn't work out because you got out and walked around in the arctic.
 
friend said:
No, some of the roles Borealis had were developed later on one after another as each one was scrapped. The last one was after Kraken Base got cut and replaced by eli_lab but it didn't work out because you got out and walked around in the arctic.

what information are you basing this on? or are you just speculating?
 
I told you I have the maps. I'm speculating they took it out because of that but I know it hapens for sure.
 
Unless you're some disgruntled level designer, I'm assuming you aquired these maps when they were stolen and leaked. It really sounds cool the kinds of things that were planned. Does anyone know the legality of acquiring these files now that the game is out?

I only ask as much of the content is surely defunct since valve don't seem to shoe horn content in, hell they tried 5 times to get the Borealis in only to dump it. And I for one would certainly like to look into these half worlds (pun intended).
 
Xune said:
Does anyone know the legality of acquiring these files now that the game is out?

Still illegal.

It'd be nice to see, but I'm sure any developer would be highly against releasing their half-finished works.. these people set very high standards for themselves, and the great majority of people dont understand WIP's well enough not to start saying "Man, look how many messed up maps valve made! they suck!"

Your best hope is that valve either makes an expansion, or simply tells us one day (via books or something) what they originally planned and what was scrapped etc... I'd really enjoy a "directors cut" type expansion.
 
That's a shame, a work in progress can be so much more fun than the finished product. In the sence that you're appreciating the design and ingenuity put into creating an environment rather than "doing the level".

A direcors cut would be something however since the cuts were made because they no longer fitted with the story I see no way or motivation for valve to do it.

Perhaps I'll have to look for these videos mentioned earlier then. Anyone know what I should be looking for?
 
No children could also be due to the supression field also? Well, no infants atleast...

I dont know how long its between the 7hour war and the time gordon arives.
 
Back
Top