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1.) When i creat light_spot, and put it in its model.. there is no light when i compile with (Rad/BSP only)
2.)Regular "light" entities work, but, when i place them inside the model they do not emit the same lightsource as if i place them just outside the model.. in this case the model's light looks off.. but i thought the entity could make it look on.. do i need to have an on light model to give it the right effect?
3.) I would like to have lights in certain room have the ability to turn on and off.. but with an "on" light model, when the light entity turns off it will still look on.. how would i go about making on/off lights?