logic_auto problem

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Feb 21, 2005
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yo, I'm having trouble with my logic_auto. Im trying to have it trigger game_text and ambient generic entities but no matter how i arrange the outputs they arent working. I feel retarded cuz I did this a million times in HL1 and its such a simple thing. anyone know the proper way to setup a logic auto? (btw i have my game_text look for a global state of --none-- so that shouldnt be a problem). Thanx a ton
 
output OnMapSpawn target sometext input Display parameter [none] delay 2
output OnMapSpawn target someambient input PlaySound parameter [none] delay 2
 
yeah I did that except for the delay of 2 seconds. I used a delay of .1 seconds, is 2 required? Anyway, thanx, and Ill try agian later.
 
I would expect 0.1 to cause the on-screen text not to appear properly, since it would be displayed before the player is even put in the server.
 
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