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Ok...
I am working with the SDK tutorial on making scripted scenes(sdk_faceposer.vmf). What I can't figure out is how the logic_choreographed_scene 'connects' with the NPC it is supposed to target. I checked all the Output/Input/ClassInfo properties on both the NPC and the logic_choreographed_scene entities -as well as the trigger_once, and I don't see any wording that connects the two, yet when compiled it works.
Any ideas how these two entities "talk" to each other?