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OK, kind of a crazy request for ideas, but i'm trying to get a gunship NPC to move with a func_physbox. I've tried parenting path's to the physbox and making the npc follow the path, putting AI targets in, putting AI script targets in, etc.

Anyways, i was just wondering if anybody had any ideas on how to get the gunship NPC to either closely follow or be centered upon a physbox.

-DaMaN
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